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- R O B O T S I I and I I I
-
- (1) OVERVIEW
- The old UNIX standby, robots2, has been revamped with a new color graphic
- console, and a completely different scoring system. In addition, a real time
- version of the game has been created (robots3).
-
- (2) SCORING
- The scoring reflects your most recent activity. It is represented on your
- console as your current Level. In addition, a maximum level that you reached
- during the session is also displayed as your "Peak".
- The game is set up in rounds. Each one starts with a fresh screen, with your
- player located at random, and a random distribution of robots. The density of
- robots increases in direct proportion with your current level.
- Robots can only be destroyed in two ways: (a) they collide with each other or
- with a robot heap, or (b) you Bomb the ones in your immediate vicinity. If you
- collide with one, both your player and the robot are destroyed. The round ends
- when either all of the robots are destroyed, or when your player is.
-
- There are two kinds of robots: the fast ones (displayed in red) and the slow
- ones (displayed in yellow). Your player is displayed in cyan. When they
- collide, robots leave behind a robot heap (displayed in brown). Your player is
- able to shove this heap around (provided there's nothing on the opposite side
- blocking it), but any robots that collide with it are destroyed.
-
- Each red robot that is destroyed gives you up to 8 points, and each yellow
- one up to 4 points. But these rewards will decrease in direct proportion to
- your level -- if you could ever reach a high enough level to see this occur.
- Each Bomb you use costs you up to 2048 points, and each player you lose costs
- up to 8192 points. But these penalties decrease in direct proportion to your
- level, with the latter never exceeding 1/4 of your current level.
- You cannot reach the score 32768. For that matter, you will be lucky to
- even to get close to it.
-
- (3) KEYBOARD CONTROL
- At any time, pressing control-C will end the game. In addition, between
- rounds, you can either press <ENTER> to start the next round, or <ESC> to stop
- the game.
- During a round, these keys take effect:
-
- (a) PLAYER MOTION:
- y, Y: Move northwest.
- u, U, Up: Move north
- i, I: Move northeast.
- h, H, Left: Move west.
- k, K, Right: Move east.
- b, B: Move southwest.
- n, N, Down: Move south.
- m, M: Move southeast.
-
- (b) OTHER CONTROL KEYS:
- t, T: Teletransport to a random location. A bit risky: you may collide
- when materializing at your new location.
- a, A: Bomb the robots in your immediate vicinity.
- For ROBOTS2, this includes only the nearest neighbors.
- For ROBOTS3, it includes all robots 3 rows or less and 3 columns or
- less away. The number of bombs you have left is displayed with the
- current and peak levels. This number increases in direct
- proportion with your current level each time your player survives a
- round.
- w: For ROBOTS2 only: Wait. Stay still.
- W: For ROBOTS2 only: Wait indefinitely. Use with care.
-
- (4) SCREEN DISPLAY
- In addition to displaying the play field, the ROBOTS color logo, the current
- and peak levels, and bomb count, there is also a display of the keys that you
- can safely use to move your player. In the real-time version of the game, this
- is interpreted as your RADAR indicating which directions you are facing imminent
- collision from. In ROBOTS2 it functions as a guide to help you avoid pressing
- the wrong keys.
- Neither display is infallible. Keys may be listed as unsafe that are
- actually safe because robots in the direction indicated will collide before
- reaching you.
-
- (5) ROBOT MOTION
- As mentioned above, the red robots will move relatively fast, and the yellow
- ones slow. In ROBOTS2 all robots will move either one step (yellow) or two
- steps (red) toward your player after each time you move your player or type
- a, A, t, T, or w. WHen you type W, then this updating will be repeated
- indefinitely with your keyboard disabled. This provides a quick way to end the
- game when you are sure collisions with your player are impossible.
- In ROBOTS3 each robot moves at random times (about once for every 10 times
- the keyboard is checked on average). The red ones move two steps toward your
- player and the yellow ones only one step. Usually, they will jump once, wait
- a while and jump again at some random time later. However, sometimes there can
- be two or even three consecutive jumps. This means that there is always a
- greater risk the closer your player moves toward a robot, especially toward the
- red ones. They can jump at you any time. This is why the bombing range has
- been extended.
-
- (6) SCORING HISTORY
- There is no scoring history maintained, other than the one kept during a
- session. Unlike the UNIX predecessor, you will find it difficult to rack up
- the points past a certain skill level. In fact, you will have to be pretty good
- to score even in the 3000 or 3500 range with either game. I estimate that the
- max for human players is somewhere around 4000.
-